﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BuddHa.Common.RandomOpex
{
    public static class RandomHelper
    {
        private static char[] dictionary = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'
            };


        public static string CreateRandomAction(this int lengthCount)
        {
            if (lengthCount == 0)
            {
                lengthCount = 6;
            }
            char[] verification = new char[lengthCount];
            for (int i = 0; i < lengthCount; i++)
            {
                verification[i] = dictionary[Random.Shared.Next(0, dictionary.Length - 1)];
            }
            return new string(verification);
        }

    }
}
